- bugfix in mass based 2D collisions
- added improved and faster large size rendering to 1D system
- added per-particle size rendering to 1D system
- improved and simplified collision handling in 1D system
- removed local blurring functions in PS as they are not needed anymore for particle rendering
- adapted FX to work with the new rendering
- fixed outdated AR handling in PS FX
- fixed infinite loop if not enough memory
- updated PS Hourglass drop interval to simpler math: speed / 10 = time in seconds and improved particle handling
- reduced speed in PS Pinball to fix collision slip-through
- PS Box now auto-adjusts number of particles based on matrix size and particle size
- added safety check to 2D particle rendering to not crash if something goes wrong with out-of bounds particle rendering
- improved binning for particle collisions: dont use binning for small number of particles (faster)
- Some code cleanup
- better size control as size is now exactly mappable to pixels so it can be matched exactly to the collision distance
- no more gaps due to collision distance mismatch
- much faster: saw up to 30% improvement in FPS
- also adjusted some of the FX to make better use of the new rendering
* Initial plan
* Convert PSRAM from bytes to MB in usage reporting JavaScript
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
* Use 1024*1024 instead of magic number for bytes to MB conversion
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
---------
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: netmindz <442066+netmindz@users.noreply.github.com>
Add WEB_BUILD_TIME to html_ui.h and use it for ETag generation
Co-authored-by: copilot-swe-agent[bot] <198982749+Copilot@users.noreply.github.com>
Co-authored-by: DedeHai <6280424+DedeHai@users.noreply.github.com>
Co-authored-by: Aircoookie <21045690+Aircoookie@users.noreply.github.com>
update for esp32-S3 builds
* support for 32MB Flash
* added board manifest for adafruit matrixportal
* some cleanup, removed obsolete build flags
* new example how to "compile for speed" in platformio_orride.sample.ini
* removed obsolete "-D CONFIG_LITTLEFS_FOR_IDF_3_2" => this was only for the old "lorol/LITTLEFS" whic is not used any more in WLED
* commented out "-D ARDUINO_USB_MODE=1", because users have reported that it leads to boot "hanging" when no USB-CDC is connected
* Added buildenv and 32MB partition for esp32s3-WROOM-2 with 32MB flash
* disabled "-mfix-esp32-psram-cache-issue" warning for -S2 and -S3 (only necessary for classic esp32 "rev.1", but harmful on S3 or S2)
forgot to adjust the debug condition in my previous commit.
NB: the condition only shows a debug message when the max wait time was exceeded, which can only happen when line 1692 has waited for the maximum allowed time. ->Is this intended?
the timing logic did not work in case that millis()+100 + frametime rolls over; in this case millis() > maxWait, and waiting would be skipped which might lead to crashes.
-> logic slightly adjusted to be robust against rollover.